//==============================================================================
// Serpent_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define spit
{
   set hotspot
   {
      version
      {
		Visualparticle Special E Wadject Spit
      }
   }
}


//==============================================================================
define birthdust
{
   set hotspot
   {
      version
      {
			Visualparticle SFX A Serpent Birth Dust
      }
   }
}

//==============================================================================
define Acidbreath1
{
   set hotspot
   {
      version
      {
         Visualparticle Special X Argus Breath1
      }
   }
}

//==============================================================================
define Acidbreath2
{
   set hotspot
   {
      version
      {
         Visualparticle Special X Argus Breath2
      }
   }
}


//==============================================================================
define LampadesBlood
{
   set hotspot
      {
         version
         {
          	Visualparticle Special X Lampades Blood
         }
      }
   }
   
   
//==============================================================================

anim Death
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_deathA
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special E Wadjet_deathA
			replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_idleA
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_idleA
			replaceTexture special e wadjet/tg mu wadjet upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual special e wadjet_birtha
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual special e wadjet_birtha
			replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_BoredA
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_BoredA
			replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_walkA
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_walkA
			replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_walkA
				Length 0.5
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_walkA
				Length 0.5
				replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim HandAttack
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim walkAttack
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.01 true   
            tag SpecificSoundSet 0.43 false WadjetSpit checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.01 true   
            tag SpecificSoundSet 0.43 false WadjetSpit checkVisible 
//-- end auto generated section
            replaceTexture special e wadjet/tg mu wadjet upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim charging
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.39 false WadjetSpit checkVisible 
//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect ATTACHPOINT spit HOTSPOT
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.62 true   
                  tag SpecificSoundSet 0.37 false ArgusFeezeAttack checkVisible 
				  tag SpecificSoundSet 0.37 false LampadesBlood checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect launchPoint acidbreath2 hotspot
				connect ATTACHPOINT lampadesblood HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.62 true   
                  tag SpecificSoundSet 0.37 false ArgusFeezeAttack checkVisible 
				  tag SpecificSoundSet 0.37 false LampadesBlood checkVisible 
//-- end auto generated section
                replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
				connect launchPoint acidbreath2 hotspot
				connect ATTACHPOINT lampadesblood HOTSPOT
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      techLogic none/Bane of The Cobra Queen
	  set hotspot
      {
         version
         {
            Visual Special E Wadjet_FlailA
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Wadjet_FlailA
			replaceTexture special e wadjet/tg mu wadjet upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}